

To find that out I had my manually made documentation log for the variables. When you click the "Var Log" button in both FF3 and FF Classic, it works, everything seems fine, yet I found that FF Classic skips cmd varsets, which I reported here: It seems both FF3 and FF Classic have a variation of the mad girlfriend bug.

Now since FF3 allows backups, what if it allowed us to compare two char's files? (not just text files like WinMerge, but also SFF and SND files) It would be useful to know what changes make the difference between two versions of two chars! (since WinMerge is Open Source, I think this would be relatively easy) Did I change a sprite's axis or something? I'm just leaving the one with the latest modify date, but I really don't know what the difference is. Yet all this has given me an idea! Turns out I had an extra backup for the SFF file, but I can't seem to find any difference, both have 904 sprites but one weighs 1275KB and the other one is 1274KB. thus programs may be buggy or do undesirable stuff.)
#Fighter factory 3 colorset software
unconfident since FF3 is still beta software (you know, we may make mistakes. I don't know whether this is fixed for FF 3.0 but I'm reporting just in case.Įverything seemed correct with the SFF, Yet, MCM would show the problem and that's the very reason I needed MCM to test SFF files, and find some surprising issues.

I guess a screenshot would better show this: The inverse effect is also present, sprites that have a BG color set as color 0 correctly display transparency in both MCM, however, as such sprites don't have shared palette, the BG color is shown. However both MUGEN and MCM showed those sprites with no transparency at all as the color was actually not set as color 0 Now, this happened to sprites that had the same BG color as the ones with shared palette, as if just having that color as BG color were enough. _Josue_ said, March 31, 2011, 09:21:08 PM Now I guess I have a little something to share about the old Fighter Factory Classic (the 5 years commemorative version)Įven though many bugs were fixed, I think there's still a little issue I noticed when I opened the same SFF file with both FFClassic commemorative and MCM (Mugen Char Maker) MUGEN char maker was correctly NOT displaying) transparency for sprites that didn't have shared palette, while those same sprites were erroneously showing transparency in FF Classic commemorative.
