
What is it? Well, two words, it's: bad news!Īs your Risk increases, so do the damage you receive from attacks, whilst your chances of successful attacks diminish. Their magical attacks are much more dangerous than their physical ones, as just one can Your shield and run close to it (even if you only intend to defend). Magic only if you are not within their range of physical attack. Getting in battle mode takes out your shield and that may save your life.Īlso magic healing in battle mode gives back more HP than in normal mode. Required you 40 successful hits of attack!Īs soon as you see a boss, get in battle mode straight away,Įven if you do not attack. If theīoss hits 80 DP on you (classic), you'll send back 40 DP at once without even wasting your turn. So all you do in such battles is send back the attacks from the boss and heal yourself when it's your turn. So,ĭefend! There is a defense command (reflect damage) that allows you to send back half of the hit points you received from a blow back. In those situations only makes you vulnerable as 100 blows will only increase your Risk and cause just a scratch to the creature. Then it is time to forget about your weapons. Getting 0 or 1 HP damage on it even though your Risk is at 0? It just means Ashley is not strong enough yet. Having trouble with some bosses? You're hitting them and always For instance, 30/100% means you have 100% of chance to suceed your attack, andģ0 means the hit will roughly inflict the enemy a 30 HP wound.

When you aim at a monster, figuresĪppear next to their various limbs.

Not fighting so as soon as a fight is over, leave battle mode. PP are the dark energy absorbed by a weapon whilst fighting. The higher the PP the higher the strength The higher DP the higher efficiency of the weapon/armour.

The more powerful the spell the more MP you need.
